I've been working on a story adaptation for a while now. I love horror stories, and the one that I've always wanted to do is H.P. Lovecraft's "The Shadow Over Innsmouth". Innsmouth is a fishing town with a dark secret, and the story follows a tourist's brief visit to the town, before being chased away by the things that lurk there.
I'm not the first to do an adaptation- there's a couple maps out there that are based on the same story. One came out a month after I started work on mine. I got mad about that, especially when it was played by the Yogscast, but I held my tongue and kept working.
When coming up with the name, I wanted something that sounded like the town in the original story. Innswich is the portmanteau of "Innsmouth" and "Dunwich", two notable locations in the Lovecraft Mythos. It didn't feel as awkward to say as some of the other names I came up with, so I used it.
I've taken artistic license with the story here and there, but it should still invoke the same tone from the story- a bleak, rotting town where there is more than meets the eye. I've used real architecture as the basis for many buildings in the town, based on some footwork I did. If you've ever walked around Colonial Williamsburg in Virginia, you might recognize a few of the buildings in Innswich.
Innswich has unfortunately been a recurrent victim of "feature creep". Every snapshot, every update adds something that makes the map design easier, and more impressive. For the amount of time I am able to spend working on it, I can barely keep up with features from new versions of Minecraft, so it's been floundering around while I keep adding things.
It's gone through several iterations of design change- first it was an open city, everything connected. Then command blocks came along, and made it so I could splice the world together like scenes in a movie. Or levels in a proper game. Lots of texturepack editing and toying with spawners has even let me create animated cutscenes, where the story plays itself out automatically, and the player can just watch things unfold.
It'll be a little while yet until it's even ready for testing, but I'm sure the final product will be unlike anything seen before. At least in Minecraft, anyway.